Dynamic Range Processing and Its Influence on Perceived Timing in Electronic Dance Music

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Ragnhild Brøvig-Hanssen
Bjørnar E. Sandvik
Jon Marius Aareskjold-Drecker

Abstract

In this article, we explore the extent to which dynamic range processing (such as compression and sidechain compression) influences our perception of a sound signal’s temporal placement in music. Because compression reshapes the sound signal’s envelope, scholars have previously noted that certain uses of sidechain compression can produce peculiar rhythmic effects. In this article, we have tried to interrogate and complicate this notion by linking a description of the workings and effects of dynamic range processing to empirical findings on the interaction between sound and perceived timing, and by analyzing multitracks and DAW project files, as well as released audio files, of selected EDM tracks. The analyses of the different EDM tracks demonstrated that sidechain compression affects the music in many possible ways, depending on the settings of the compressors’ parameters, as well as the rhythmic pattern and the sonic complexity of both the trigger signal and the sidechained signal. Dynamic range processing’s impact on groove and perceived timing indicates, in line with previous findings, that sound and timing interact in fundamental ways. Because of this interaction, then, we cannot limit ourselves to technical terms that describe how particular effects are achieved if we want to fully understand the grooves that are characteristic of EDM or other music. We must also consider how listeners experience these effects.

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Author Biographies

Ragnhild Brøvig-Hanssen, RITMO Centre for Interdisciplinary Studies in Rhythm, Time and Motion at the University of Oslo, Norway, and The Department of Musicology, University of Oslo, Norway

Ragnhild Brøvig-Hanssen is Associate Professor in Popular Music Studies in the Department of Musicology and Research Fellow at RITMO Centre for Interdisciplinary Studies in Rhythm, Time and Motion at the University of Oslo, Norway. She has published articles and book chapters on music production, digital media, remix- and mashup music, rhythm and groove, and sound studies. She is the author of Digital Signatures: The Impact of Digitization on Popular Music Sound (with Anne Danielsen, MIT Press, 2016). She has been part of two research projects on rhythm at UiO and is currently leading a research project on mashup music, internet platforms, and copyright regulation.

Bjørnar E. Sandvik, RITMO Centre for Interdisciplinary Studies in Rhythm, Time and Motion at the University of Oslo, Norway, and The Department of Musicology, University of Oslo, Norway

Bjørnar E. Sandvik is a Ph.D. student and a former research assistant at RITMO Centre for Interdisciplinary Studies in Rhythm, Time and Motion at the University of Oslo, Norway. His research center around the relationship between technology and aesthetics in popular music, with a particular focus on the interface design of electronic instruments and production tools and their impact on aesthetics. He is also part of Ragnhild Brøvig-Hanssen’s research project Remixing Time, which investigates the aesthetics of musical fragmentation, and Anne Danielsen’s research project TIME: Timing and Sound in Musical Microrhythm, which investigates how features of sound interact with timing at the micro level of auditory perception.

Jon Marius Aareskjold-Drecker, Department of Popular music at the University of Agder, Norway, and The Music Conservatory at UiT The Arctic University of Norway

Jon Marius Aareskjold-Drecker is an associate professor in music technology at the Department of Popular music at the University in Agder. His background is in music production, where he has collaborated extensively with US based Norwegian production teams Stargate and Espionage, working with productions for artists such as Beyoncé, Train and Rihanna. As an engineer, producer and mixer, Aareskjold-Drecker has worked on a long range of Grammy-winning productions within pop, rock, electronic music, urban and jazz. His research focus is within production practice and immersive audio.